Collada files are text based, and thus, are often quite large. The import results and handling are quite similar regardless of which you choose to use, and both will require similar fixes for transparent assets on the eyes, eyebrows, eyelashes, and hair. Blender is capable of importing either Collada (.dae) format or Autodesk FBX format files. The MakeHuman export settings used when targeting Blender import should include setting the scale units to meters. We will use the file created in the “Illustrating the Export Process for Subsequent Import” section. Note that the information in this page is somewhat outdated, and that you may be better off using MPFB, see FAQ: What is MPFB (MakeHuman Plugin For Blender)? 8 Using the Unofficial MHX2 plugin for MakeHuman and Blender.7 Installing the Unofficial MHX2 plugin for MakeHuman and Blender.5 Preparing for Render with Blender Cycles Renderer.4 Adapting to Different Light Sources for Blender Internal.
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